My go-to vegan holiday menu

Every year I spend a lot of time re-looking up all the holiday favorites when the temperatures dip to scarf level. And so, here, a roundup of holiday besties — heck, any time of year — presented to you. These are some of my faves. Keep these guys close, like thermal undies. The classic: Jack Daniels Roast Since this year’s Thanksgiving in NYC only required cooking for Rob and I, there was no need to create something the size of the traditional beast for the holiday. Not wanting to miss out, I made a mini-me (1/5 the size) from the … Keep goin’

Sofia has the answer to our statue problem

Last week, after living in Harlem for nine months, Rob and I finally took a Harlem walking tour to learn more about the stories around us. Based on our tour guide’s informative presentation, I’d say that Harlem, with a history of displacement and replacement, could be considered the grandparent of gentrification here in the USA (even Rome gentrified, according to Wikipedia). Originally home to the native tribe the Manhattans, Harlem was later colonized by the Dutch (“Haarlem”) and has since seen a number of cultures and people, including a dizzying number of Africans and African-Americans forced in and pushed within … Keep goin’

Making a game for change? Don’t make it about the change

This week I had the good fortune to attend the Games for Change festival at the New School’s Parsons School of Design.  The festival opened with two statistics: over half of the presenters were women, and there was more diversity among presenters than ever before. Games, many said, are at the center of the tech universe, making up a $90 billion + market. And we are just at the start of the game revolution. Over two days at the festival, I was able to catch a variety of presenters, from an Italian protest artist to a virtual reality demo involving … Keep goin’

To DIY or not to DIY: An assessment of game builders

Over the past two months I’ve been devoting most of my game development time to fleshing out the story of Kore. The game has morphed into an odd textured autobiography, which I’m not sure is legal in a game — so we will see how this plays out. Since the last post, I’ve been continuing my research including taking game design courses, reading relevant books, talking to other app builders, testing out paper prototypes, and assessing the pros/cons of online game builders. As I move forward to create the first digital prototype, I thought more about whether or not I … Keep goin’