Sofia has the answer to our statue problem

Last week, after living in Harlem for nine months, Rob and I finally took a Harlem walking tour to learn more about the stories around us. Based on our tour guide’s informative presentation, I’d say that Harlem, with a history of displacement and replacement, could be considered the grandparent of gentrification here in the USA (even Rome gentrified, according to Wikipedia). Originally home to the native tribe the Manhattans, Harlem was later colonized by the Dutch (“Haarlem”) and has since seen a number of cultures and people, including a dizzying number of Africans and African-Americans forced in and pushed within … Keep goin’

Making a game for change? Don’t make it about the change

This week I had the good fortune to attend the Games for Change festival at the New School’s Parsons School of Design.  The festival opened with two statistics: over half of the presenters were women, and there was more diversity among presenters than ever before. Games, many said, are at the center of the tech universe, making up a $90 billion + market. And we are just at the start of the game revolution. Over two days at the festival, I was able to catch a variety of presenters, from an Italian protest artist to a virtual reality demo involving … Keep goin’

To DIY or not to DIY: An assessment of game builders

Over the past two months I’ve been devoting most of my game development time to fleshing out the story of Kore. The game has morphed into an odd textured autobiography, which I’m not sure is legal in a game — so we will see how this plays out. Since the last post, I’ve been continuing my research including taking game design courses, reading relevant books, talking to other app builders, testing out paper prototypes, and assessing the pros/cons of online game builders. As I move forward to create the first digital prototype, I thought more about whether or not I … Keep goin’

Introducing Kore: The Mysteries

Based on the myth of Persephone (Kore) and Demeter, Kore: The Mysteries takes the player through a series of trials inspired by the ancient Eleusinian mysteries. The artwork will come later, but for now I’m finding free images online, like this one of the game’s guide / mentor Ekati (Hecate — the ancient goddess of the crossroads, also known as the “bitch goddess”). I’ve started to build out wireframes to test the idea (for the first level) and I will be seeking playtesters soon. As can be expected, the wireframes are very crude — but I’m having a blast putting … Keep goin’