Building a game app, week 2: On learning and “Input”

Choosing what to learn in app development

I worked my way through college at an armored car company. [You may react/gasp here in this space.] As part of the job, I screened potential armored car drivers and other employees responsible for cash processing. As you can imagine, the screening process intended to weed out those who should not have guns, money, and your armored vehicle simultaneously. One of the tools we used to avoid hiring potential hijackers was a personality assessment.  If you haven’t seen one, they generally ask a long list of questions, often the same questions with different wording.  I would score the test, which … Keep goin’