Choosing what to learn in app development

Games!  Apptivism. First game in development.  Follow our progress by subscribing to You Big Talker (see right) and by following our blogs (below).


Speeding motorcycle: it’s just a bike

Back in college, I worked full-time to pay for my tuition and books, my apartment, and everything else life charges you (food, clothes, cupcakes). My daily commute from the University of Washington to my job in Seattle’s industrial area did not allow much time between classes and work to worry about finding (or paying for) parking. Until then I would bicycle commute about 20 miles round trip, which wasn’t that fast (or pleasant behind semi-trucks for roughly half of the trip). So, I did the only logical thing: I signed up for motorcycle school, a one-day intensive training. Then, I … Keep goin’

How gender perceptions limit design thinking in games

I was riding right along with Jesse Schell in his book The Art of Game Design, right until about page 102, when he started exploring the relation of player demographics to game design. For instance, is this statement, from page 102, true or false? “The majority of videogames are played by boys and men.” BZZT! (That means, no — not true.) Just to set the stage, the version of this book I’m reading was from 2008.  Not the dark ages, but almost a decade ago.  New research and ideas about how women play games has emerged since that time. As … Keep goin’

Can gamification solve our problems? Week 3.

You’ve seen your Facebook feed. It ain’t all fun and games out there. Could Gamification be applied to topple the oligarch?  Defeat the mortal enemy? Can gamification solve our problems? Well, let’s see. What is gamification, anyway?  According to Merriam Webster (sorry Wikipedia — I’ve moved up) gamification is “the process of adding games or game-like elements to something (as a task) so as to encourage participation.” What are game-like elements? Game-like elements include PBLs (points, badges, and leaderboards), a collection of things (coins, fake cash/gold, etc), and customization (making something uniquely yours) among other things. Certainly the newly emerged … Keep goin’

Building a game app, week 2: On learning and “Input”

Choosing what to learn in app development

I worked my way through college at an armored car company. [You may react/gasp here in this space.] As part of the job, I screened potential armored car drivers and other employees responsible for cash processing. As you can imagine, the screening process intended to weed out those who should not have guns, money, and your armored vehicle simultaneously. One of the tools we used to avoid hiring potential hijackers was a personality assessment.  If you haven’t seen one, they generally ask a long list of questions, often the same questions with different wording.  I would score the test, which … Keep goin’