To DIY or not to DIY: An assessment of game builders

Over the past two months I’ve been devoting most of my game development time to fleshing out the story of Kore. The game has morphed into an odd textured autobiography, which I’m not sure is legal in a game — so we will see how this plays out. Since the last post, I’ve been continuing my research including taking game design courses, reading relevant books, talking to other app builders, testing out paper prototypes, and assessing the pros/cons of online game builders. As I move forward to create the first digital prototype, I thought more about whether or not I … Keep goin’