Making a game for change? Don’t make it about the change

This week I had the good fortune to attend the Games for Change festival at the New School’s Parsons School of Design.  The festival opened with two statistics: over half of the presenters were women, and there was more diversity among presenters than ever before. Games, many said, are at the center of the tech universe, making up a $90 billion + market. And we are just at the start of the game revolution. Over two days at the festival, I was able to catch a variety of presenters, from an Italian protest artist to a virtual reality demo involving … Keep goin’

Introducing Kore: The Mysteries

Based on the myth of Persephone (Kore) and Demeter, Kore: The Mysteries takes the player through a series of trials inspired by the ancient Eleusinian mysteries. The artwork will come later, but for now I’m finding free images online, like this one of the game’s guide / mentor Ekati (Hecate — the ancient goddess of the crossroads, also known as the “bitch goddess”). I’ve started to build out wireframes to test the idea (for the first level) and I will be seeking playtesters soon. As can be expected, the wireframes are very crude — but I’m having a blast putting … Keep goin’